Usability inspection methods
About Face: The Essentials of User Interface Design
About Face: The Essentials of User Interface Design
Human-Computer Interaction
Mobile Interaction Design
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
About face 3: the essentials of interaction design
About face 3: the essentials of interaction design
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Double-side multi-touch input for mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Recognizing shapes and gestures using sound as feedback
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Gestural interfaces: a step backward in usability
interactions
Professional Android 2 Application Development
Professional Android 2 Application Development
Tapworthy: Designing Great iPhone Apps
Tapworthy: Designing Great iPhone Apps
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
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Users of smartphones and other mobile gesture interfaces are often left to explore possible interactions in the interface by themselves; there is currently no generic way to indicate which gestures can be made where. This is problematic. Thus, we propose gesture hinting as a means to deal with this: it serves as a combination of static hinting, dynamic visual hinting and cursor hinting, showing users which gestures are currently available. In short we propose having a set of symbols, one for each possible gesture, which can be combined into gesture hints describing how the user can interact with the part of the interface she or he is currently pointing at. As a proof of concept we have developed Alchemy, a gesture hinting application running on iOS, just to verify that it is possible to implement gesture hinting. As a result of this design process we discuss issues related to gesture hinting in general and Alchemy in particular; suggest possible solutions; and also point out further issues that need to be taken into account when applying gesture hinting, e.g. temporal effects and gestures for more than two fingers.