Model-Driven Web Engineering for the Automated Configuration of Web Content Management Systems
ICWE '9 Proceedings of the 9th International Conference on Web Engineering
Using Activity Descriptions to Generate User Interfaces for ERP Software
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
A meta-model for usable secure requirements engineering
Proceedings of the 2010 ICSE Workshop on Software Engineering for Secure Systems
Using cultural knowledge to assist communication between people with different cultural background
Proceedings of the 28th ACM International Conference on Design of Communication
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Design, discussion, and dissent in open bug reports
Proceedings of the 2011 iConference
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
i-KNOW '11 Proceedings of the 11th International Conference on Knowledge Management and Knowledge Technologies
Connecting envisioning process to user interface design process
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
Barry is not the weakest link: eliciting secure system requirements with personas
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Communicating about users in ICTD: leveraging HCI personas
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development
Alchemy: dynamic gesture hinting for mobile devices
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Web-Based self- and peer-assessment of teachers' educational technology competencies
ICWL'11 Proceedings of the 10th international conference on Advances in Web-Based Learning
Revisiting personas: the making-of for special user groups
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Multidirectional knowledge extraction process for creating behavioral personas
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Interaction atmosphere: blending design style
Proceedings of the International Working Conference on Advanced Visual Interfaces
PuReWidgets: a programming toolkit for interactive public display applications
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
An extensible personal photograph collection for graded relevance assessments and user simulation
Proceedings of the 2nd ACM International Conference on Multimedia Retrieval
Picture the space: three concepts for management and presentation of personal digital photographs
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Where did the requirements come from? a retrospective case study
ER'12 Proceedings of the 2012 international conference on Advances in Conceptual Modeling
My App is an Experiment: Experience from User Studies in Mobile App Stores
International Journal of Mobile Human Computer Interaction
Researching user interpretation beyond designer intentions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Scenario-based interactive UI design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guidelines for integrating personas into software engineering tools
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Design-driven narrative: using stories to prototype and build immersive design worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 12th International Conference on Interaction Design and Children
Participatory design workshops with children with cancer: lessons learned
Proceedings of the 12th International Conference on Interaction Design and Children
Modeling personalized adaptive systems
CAiSE'13 Proceedings of the 25th international conference on Advanced Information Systems Engineering
Analyzing varying environmental contexts in public transport
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Lessons from intercultural project management for the intercultural HCI design process
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Participatory design for mobile application for academic management in a brazilian university
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Content as conversation in government websites
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you'll acquire the knowledge to design the best possible digital products and services.