PhotoMesa: a zoomable image browser using quantum treemaps and bubblemaps
Proceedings of the 14th annual ACM symposium on User interface software and technology
Don't Make Me Think!: A Common Sense Approach to Web Usability
Don't Make Me Think!: A Common Sense Approach to Web Usability
Interaction Design
Case Method Fast-Track: A Rad Approach
Case Method Fast-Track: A Rad Approach
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Virtual galleries: is 3D better?
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
How do people manage their digital photographs?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using 3D Landscapes to Navigate File Systems: The MountainView Interface
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
Context data in geo-referenced digital photo collections
Proceedings of the 12th annual ACM international conference on Multimedia
Time quilt: scaling up zoomable photo browsers for large, unstructured photo collections
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
About face 3: the essentials of interaction design
About face 3: the essentials of interaction design
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Increasing numbers of personal digital photographs are occupying our computers' hard drives and require more time and thought to be organized. However spare time is limited and the handling of digital photographs has to compete with other leisure activities. This paper presents three interaction concepts aimed at engaging people with their personal digital photographs through a favourable user experience during their leisure time. The placement of the system in the living space, the incorporation of a handheld controller and the development of ludic interface concepts are considered as promising approaches to improve the acceptance and enjoyability of products for photo management in the home environment. The interface concepts were developed as interactive prototypes and an empirical usability study assesses the experience of the interaction. As well as this conceptual contribution we reflect on the process and methods used for designing and evaluating the novel interface concepts.