Hypermedia and cognition: designing for comprehension
Communications of the ACM
3D or not 3D: “more is better” or “less is more”? (panel session)
CHI '95 Conference Companion on Human Factors in Computing Systems
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Visualization of search results: a comparative evaluation of text, 2D, and 3D interfaces
Proceedings of the 22nd annual international ACM SIGIR conference on Research and development in information retrieval
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
MINERVA: Multimedia on the INtERnet for Virtual Arts
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Virtual Exhibitions as a Collection Environment of Cultural Events
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
The Matthew System for Creating Virtual Museums
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Towards the Virtual Internet Gallery
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Usability, Aesthetics, and Efficiency: An Evaluation in a Multimedia Environment
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Putting Usable Intelligence into Multimedia Applications
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Hypermedia, the Web and Usability Issues
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Picture the space: three concepts for management and presentation of personal digital photographs
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
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Online virtual galleries have been available since the inception of the World Wide Web, mostly in two-dimensional format. More recently, advances in technology have given rise to three-dimensional virtual galleries. There have been relatively few comparative studies done on the effectiveness of two- and three-dimensional environments as hosts for virtual galleries. We have undertaken a comparative study in order to assess the differences between the two types of environments, looking particularly at recreational and educational value to novice users. Navigation is a problem largely associated with three-dimensional environments for novice users. Our study also looked at whether the level of navigational aid in a three-dimensional environment would affect these two factors. Templates of African art galleries were designed for our application to generate three virtual galleries: one was two-dimensional and the other two were three-dimensional, with each gallery varying in the level of navigational aid provided. Results of user studies indicate that visitors to the gallery that had a higher level of navigational support were more likely to explore the gallery and enjoyed themselves more than in the other galleries. The two-dimensional gallery was found to be more suitable for educational purposes as visitors tended to read more information about the artwork than in the other three-dimensional galleries.