Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
User Stories Applied: For Agile Software Development
User Stories Applied: For Agile Software Development
Technology supports for distributed and collaborative learning over the internet
ACM Transactions on Internet Technology (TOIT)
Would-be teachers' competence in applying ICT: exposition and preconditions for development
Informatics in education
About face 3: the essentials of interaction design
About face 3: the essentials of interaction design
Software as hypothesis: research-based design methodology
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Web-Based self- and peer-assessment of teachers' educational technology competencies
ICWL'11 Proceedings of the 10th international conference on Advances in Web-Based Learning
Recent development in multimedia e-learning technologies
World Wide Web
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Although there exist several alternative frameworks and standards for describing the digital competencies expected from teachers, there is a lack of Web-based assessment tools that allow authentic, reliable and valid assessment of these competencies. This paper addresses the design challenges related to a software solution for self- and peer-assessment of teachers' digital competencies. The empirical part of the paper describes the participatory design process and results from the first user testing of a Web-based self- and peer-assessment tool DigiMina, which supports teachers in building and sharing a personal competency profile. In DigiMina, the competencies are assessed by a teacher herself or by her peers using the performance indicators that are based on the competency model NETS for Teachers created by the International Society of Technology in Education.