User and task analysis for interface design
User and task analysis for interface design
A diary study of work-related reading: design implications for digital reading devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Computers as Theatre
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From user to character: an investigation into user-descriptions in scenarios
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 2003 conference on Designing for user experiences
External representations in ubiquitous computing design and the implications for design tools
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
About face 3: the essentials of interaction design
About face 3: the essentials of interaction design
Making meaning: how successful businesses deliver meaningful customer experiences
Making meaning: how successful businesses deliver meaningful customer experiences
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Communications of the ACM
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Invisible design: exploring insights and ideas through ambiguous film scenarios
Proceedings of the Designing Interactive Systems Conference
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This paper examines the role of narrative in the process of interactive experience design, focusing on the potential uses of narrative in prototyping and iteration efforts to uncover deeper and more meaningful responses from users by engaging them in the co-creation of narratives of use around the design. We created a series of narrative fictions with embedded design concepts, and built low-fi prototype artifacts for directed storytelling sessions with twelve participants. We conclude with a discussion of findings regarding the opportunities to more effectively use narrative techniques and immersive storytelling to create valuable experiences between designers and users.