HYPERTEXT '89 Proceedings of the second annual ACM conference on Hypertext
Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
From Web press to Web pressure: multimedia representations and multimedia publishing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Evolution, not revolution: participatory design in the toolbelt era
Computers and design in context
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design Rationale: Concepts, Techniques, and Use
Design Rationale: Concepts, Techniques, and Use
The evolution of buildings and implications for the design of ubiquitous domestic environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Virtual video prototyping of pervasive healthcare systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
a CAPpella: programming by demonstration of context-aware applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Inferring Activities from Interactions with Objects
IEEE Pervasive Computing
Interaction design of tools for fostering creativity in the early stages of information design
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Human-Computer Interaction
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constructivism, virtual reality and tools to support design
Proceedings of the 7th ACM conference on Designing interactive systems
Ubi-designer: a web-based toolkit for configuring and field-testing UbiComp prototypes
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Creation of pre-patterns in a system of content creation for digital television
Proceedings of the 8th international interactive conference on Interactive TV&Video
Understanding interaction design practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Draw me a storyboard: incorporating principles & techniques of comics...
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Design tools in practice: studying the designer-tool relationship in interaction design
Proceedings of the Designing Interactive Systems Conference
Personal and Ubiquitous Computing
Design-driven narrative: using stories to prototype and build immersive design worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
One challenge for ubiquitous computing is providing appropriate tools for professional designers, thus leading to stronger user-valued applications. Unlike many previous tool-builders' attempts to support a specific technology, we take a designer-centered stance, asking the question: how do professional designers externalize ideas for off-the-desktop computing and how do these inform next generation design tools? We report on interviews with designers from various domains, including experience, interaction, industrial, and space designers. The study broadly reveals perceived challenges of moving into a non-traditional design medium, emphasizes the practice of storytelling for relating the context of interaction, and through two case studies, traces the use of various external representations during the design progression of ubicomp applications. Using paperprototyped "walkthroughs" centered on two common design representations (storyboards and physical simulations), we formed a deeper understanding of issues influencing tool development. We offer guidelines for builders of future ubicomp tools, especially early-stage conceptual tools for professional designers to prototype applications across multiple sensors, displays, and physical environments.