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Location and token-based methods of interaction form two broad sets of interaction techniques for ubiquitous computing systems. Currently there are few tools available that allow designers to pay attention to the physicality that characterizes human-computer interaction with such systems, and how users experience them. This paper reports on ongoing work that focuses on creating a visual formalism that addresses these limitations. The current approach is inspired by established storyboard techniques, and aims to complement de facto modeling formalisms such as UML.