Human-computer interaction: toward the year 2000
Human-computer interaction: toward the year 2000
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
User needs for location-aware mobile services
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
An activity-driven model for context-awareness in mobile computing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Interacting with Computers
Springboard: exploring embodiment, balance and social justice
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Contextual usage patterns in smartphone communication services
Personal and Ubiquitous Computing
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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Context-aware systems are currently to a large extent designed from a systems perspective. Research on these technologies has so far mostly been focused on exploring what can be built and less on how it will show up in people's lives. The existing theory and practice in human-computer interaction has mainly evolved from work on graphical user interfaces, and additional theory is required to enable user-centered design of context-aware systems. Interaction with such systems is to a larger extent physical, and an appropriate theory consequently needs to account for the user's bodily nature. We have found the phenomenology of Merleau-Ponty to be a good starting point for the development of such theory. With its first-person focus on the lived body and its relation to the environment, it provides a conceptual framework well suited for understanding context-aware systems from the user's perspective. The perspective moves the focus from seeing a context-aware system as an artifact "sensing" information, to seeing it as an interactive system with a physical user interface. This makes the distinction between foreground and background interaction a property not of the system, but of the situation. A consequence of this philosophical standpoint is that context can never be a property of the world, but that context rather is the horizon within which the user makes sense of the world. The phenomenological perspective enables a systematic exploration of the design space for context-aware systems--as they appear to the user. It further enables an analysis of the requirements for a seamless integration between screen-based and context-aware systems. The essay ends by pointing to the need for making the technology available in a form that can be easily utilized by interaction designers.