Benchmarking an interdisciplinary concurrent design methodology for electronic/mechanical systems
DAC '95 Proceedings of the 32nd annual ACM/IEEE Design Automation Conference
User-centered interdisciplinary design of wearable computers
The human-computer interaction handbook
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
External representations in ubiquitous computing design and the implications for design tools
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing Interactions
Creating Breakthrough Products: Innovation from Product Planning to Program Approval
Creating Breakthrough Products: Innovation from Product Planning to Program Approval
Making things talk
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
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This paper reports on a design experience for undergraduates in computer engineering, industrial design, and marketing that focuses on pervasive computing devices. Across a broad range of targeted application areas and user groups, many of the student designs have been wearable computers. Consequently, our course will be of interest to the wearable computing community, particularly in terms of our aim of bridging the gap between design and engineering. For the two most recent offerings of the course, we have utilized external observers and surveyed the students in order to validate the impact of aspects of our process and changes to it. This paper is based upon 5 years of experience and 2 years of analysis of our course, and it presents an overview of our process with both qualitative and quantitative results from these two most recent offerings.