Agile Software Development: Principles, Patterns, and Practices
Agile Software Development: Principles, Patterns, and Practices
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Designing Requirements: Incorporating Usage-Centered Design into an Agile SW Development Process
Proceedings of the Second XP Universe and First Agile Universe Conference on Extreme Programming and Agile Methods - XP/Agile Universe 2002
Handbook of Usability TestingXXX: Howto Plan, Design, and Conduct Effective Tests
Handbook of Usability TestingXXX: Howto Plan, Design, and Conduct Effective Tests
About face 3: the essentials of interaction design
About face 3: the essentials of interaction design
AGILE '08 Proceedings of the Agile 2008
Early development of graphical user interface (GUI) in agile methodologies
Journal of Computational Methods in Sciences and Engineering
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The emergence of rich application implementation frameworks, such as WPF and Silverlight, promoted a new collaboration paradigm between developers and designers where ownership of the user interface code is transferred to the user experience team. The implications of this new paradigm for the user centered design process impact its technical, collaborative, and business dimensions. The traditional design prototype can now demonstrate most of the desired user experience and could be directly integrated with the back-end code, significantly reducing the design revision costs. Creating the rich prototypes demand enhanced technical skills from visual designers, who become a member of both the design and implementation teams. The implementation tools provided by the rich application frameworks aim to simplify the prototype creation task for the designer, but can potentially lead customers to expect a lower effort associated with the user centered design process.