On display of space filling atomic models in real-time
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Making nested rotations convenient for the user
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The Number Wheel: A tablet based valuator for interactive three-dimensional positioning
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Status report of the graphic standards planning committee
ACM SIGGRAPH Computer Graphics - Status report of the graphic standards planning committee
A multitasking switchboard approach to user interface management
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Of moles and men: the design of foot controls for workstations
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An experimental comparison of RGB, YIQ, LAB, HSV, and opponent color models
ACM Transactions on Graphics (TOG)
Encapsulating interactive behaviors
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A new model for handling input
ACM Transactions on Information Systems (TOIS)
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive manipulation and display of surfaces in four dimensions
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design space analysis as “training wheels” in a framework for learning user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
ACM Transactions on Graphics (TOG)
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
The message is the medium: Multiprocess structuring of an interactive paint program
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Graphical input interaction technique (GIIT)
ACM SIGGRAPH Computer Graphics
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
The radial scroll tool: scrolling support for stylus- or touch-based document navigation
Proceedings of the 17th annual ACM symposium on User interface software and technology
Navigating documents with the virtual scroll ring
Proceedings of the 17th annual ACM symposium on User interface software and technology
Curve dial: eyes-free parameter entry for GUIs
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
The ability of the user of a graphics system to interactively control the motions of 3-D objects enhances his or her spatial perception and comprehension of those objects. This paper describes several logical devices based on the tablet, each particularly suited to control some type of interactive manipulation of 2-D and 3-D objects in real time. The “turntable” and the “stirrer” convert rotary motion of the tablet pen or puck into values for one-axis rotational control; the “rack”, a two-axis device, is used for scaling control; for three-axis rotational control, the tablet-based three-axis trackball is particularly suited.