Readings in qualitative reasoning about physical systems
Readings in qualitative reasoning about physical systems
A comparison of user interfaces for panning on a touch-controlled display
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Popup vernier: a tool for sub-pixel-pitch dragging with smooth mode transition
Proceedings of the 11th annual ACM symposium on User interface software and technology
The tangled Web we wove: a taskonomy of WWW use
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Quantitative analysis of scrolling techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transient visual cues for scrolling: an empirical study
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Scroll ring performance evaluation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Tablet-based valuators that provide one, two, or three degrees of freedom
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Rapid serial visual presentation techniques for consumer digital video devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
The radial scroll tool: scrolling support for stylus- or touch-based document navigation
Proceedings of the 17th annual ACM symposium on User interface software and technology
Navigating documents with the virtual scroll ring
Proceedings of the 17th annual ACM symposium on User interface software and technology
Tuning and testing scrolling interfaces that automatically zoom
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Curve dial: eyes-free parameter entry for GUIs
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A simple movement time model for scrolling
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Benefits of animated scrolling
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Flipper: a new method of digital document navigation
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Faster document navigation with space-filling thumbnails
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the effects of fluid interface components on tabletop collaboration
Proceedings of the working conference on Advanced visual interfaces
A comparison of static and moving presentation modes for image collections
Proceedings of the working conference on Advanced visual interfaces
Superflick: a natural and efficient technique for long-distance object placement on digital tables
GI '06 Proceedings of Graphics Interface 2006
A model for smooth viewing and navigation of large 2D information spaces
IEEE Transactions on Visualization and Computer Graphics
Interfaces for timeline-based mobile video browsing
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Zoofing!: faster list selections with pressure-zoom-flick-scrolling
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Evaluating reading and analysis tasks on mobile devices: a case study of tilt and flick scrolling
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flick-and-brake: finger control over inertial/sustained scroll motion
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Evaluation of mapping functions for one-handed flick operations on a mobile device
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
MultiScroll: using multitouch input to disambiguate relative and absolute mobile scroll modes
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Improving scrolling devices with document length dependent gain
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Putting your best foot forward: investigating real-world mappings for foot-based gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of flick and ring document scrolling in touch-based mobile phones
Proceedings of the 10th asia pacific conference on Computer human interaction
Touch scrolling transfer functions
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Multi-flick, which consists of repeated flick actions, has received popular media attention as an intuitive and natural document-scrolling technique for stylus based systems. In this paper we put multi-flick to test, by designing several flick-based scrolling techniques. We first map out the de-sign space of multi-flick and identify mapping functions that make multi-flick a natural and intuitive technique for document navigation. In the first experiment we compare several multi-flick variations for navigating lists on three different devices -- a PDA, a tabletPC, and a large table. Our study shows that compound-multi-flick (CMF) is the most preferred technique and it is at least as fast, if not faster than the traditional scrollbar. In a follow-up experiment, we evaluate multi-flick for scrolling text-based documents. Results show that all implementations of multi-flick are as good as the scrollbar for short distances while CMF is the most preferred. We discuss the implications of our findings and present several design guidelines.