ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Quantitative analysis of scrolling techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Scroll ring performance evaluation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Reassessing current cell phone designs: using thumb input effectively
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The radial scroll tool: scrolling support for stylus- or touch-based document navigation
Proceedings of the 17th annual ACM symposium on User interface software and technology
Navigating documents with the virtual scroll ring
Proceedings of the 17th annual ACM symposium on User interface software and technology
Curve dial: eyes-free parameter entry for GUIs
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A simple movement time model for scrolling
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch scrolling transfer functions
Proceedings of the 26th annual ACM symposium on User interface software and technology
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This study quantitatively analyzed the performance of two scrolling techniques (flick and ring) for document navigation in touch-based mobile phones by means of three input methods (index finger, pen and thumb). Our findings were as follows: (1) overall, for the three input methods, flick resulted in shorter movement time and fewer numbers of crossings than ring, suggesting that flick is superior to ring for document navigation in touch-based mobile phones; (2) regarding pen and thumb input, there were interaction effects between scrolling technique and target distance. Ring led to shorter movement time than flick for large target distance. This finding indicated that ring has a potential interaction advantage, which should be deeply explored for future scrolling technique design; (3) both flick and ring document scrolling in touch-based mobile phones can be modeled by the Anderson model [2]. We believe these findings offer several insights for scrolling technique design for document navigation in touch-based mobile phones.