Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Single-handed interaction techniques for multiple pressure-sensitive strips
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A simple movement time model for scrolling
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Superflick: a natural and efficient technique for long-distance object placement on digital tables
GI '06 Proceedings of Graphics Interface 2006
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PressureText: pressure input for mobile phone text entry
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Pressure-based text entry for mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Touch scrolling transfer functions
Proceedings of the 26th annual ACM symposium on User interface software and technology
Hi-index | 0.00 |
We present two variants of Flick-and-Brake, a technique that allows users to not only trigger motion by touch-screen flicking but also to subsequently modulate scrolling speed by varying pressure of a stationary finger. These techniques, which further exploit the metaphor of a massive wheel, provide the user with online friction control. We describe a finite-state machine that models a variety of flicking interaction styles, with or without pressure control. We report the results of a preliminary user study that suggests that for medium to long distance scrolling the Flick-and-Brake techniques require less gestural activity than does standard flicking. One of the two variants of the technique is faster, but no less accurate, than state-of-the-art flicking. Users also reported they preferred Flick-and-Brake over the standard flick and judged it more efficient. We indicate some pending issues raised by the results of this preliminary investigation.