Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Single-handed interaction techniques for multiple pressure-sensitive strips
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Glimpse: a novel input model for multi-level devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback
CHI '06 Extended Abstracts on Human Factors in Computing Systems
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PressureFish: a method to improve control of discrete pressure-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flick-and-brake: finger control over inertial/sustained scroll motion
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Force gestures: augmented touch screen gestures using normal and tangential force
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Forcetap: extending the input vocabulary of mobile touch screens by adding tap gestures
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Force gestures: augmenting touch screen gestures with normal and tangential forces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of human tangential force input performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Mode switching techniques through pen and device profiles
Proceedings of the 10th asia pacific conference on Computer human interaction
The fat thumb: using the thumb's contact size for single-handed mobile interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Force code: a new interaction technique using tangential force input
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Improving the controllability of tilt interaction for mobile map-based applications
International Journal of Human-Computer Studies
ForceDrag: using pressure as a touch input modifier
Proceedings of the 24th Australian Computer-Human Interaction Conference
FlexView: an evaluation of depth navigation on deformable mobile devices
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Towards utilising one-handed multi-digit pressure input
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Indirect shear force estimation for multi-point shear force operations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VibPress: estimating pressure input using vibration absorption on mobile devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Side pressure for bidirectional navigation on small devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Voice augmented manipulation: using paralinguistic information to manipulate mobile devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Touch & activate: adding interactivity to existing objects using active acoustic sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
Dual-Finger 3D Interaction Techniques for mobile devices
Personal and Ubiquitous Computing
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A pressure sensing based single-handed interaction model is presented in this paper. Unlike traditional desktop GUI model, mobile UI model has not been established yet. For example, Apple iPhone proposed "Pinch" operation, which use two fingers to zoom-in and zoom-out objects. However, in a today's hand-held situation, manipulation methods using two fingers are not always good solution because they require two hands in order to hold the device itself in most cases. We propose a single-handed UI scheme "GraspZoom": multi-state input model using pressure sensing. Force Sensitive Resistor (FSR) attached on backside of a mobile phone was employed in order to evaluate effectiveness of pressure based control model. We also describe example applications which enable intuitive and continuous zooming and scrolling. By using tiny thumb gesture input along with this pressure sensing method, bi-directional operations (e.g., zoom-in and -out) are also achieved.