High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
symSpline: symmetric two-handed spline manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shadow tracking on multi-touch tables
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multi-finger mouse emulation techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The UnMousePad: an interpolating multi-touch force-sensing input pad
ACM SIGGRAPH 2009 papers
Mouse 2.0: multi-touch meets the mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Augmenting interactive tables with mice & keyboards
Proceedings of the 22nd annual ACM symposium on User interface software and technology
FiberBoard: compact multi-touch display using channeled light
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of unimanual multi-finger pie menu interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Area gestures for a laptop computer enabled by a hover-tracking touchpad
Proceedings of the 10th asia pacific conference on Computer human interaction
HandyWidgets: local widgets pulled-out from hands
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
A remote pointing technique using pull-out
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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We present SurfaceMouse, a virtual mouse for multi-touch surface computing. Although moving away from the direct touch manipulation paradigm, our system brings many sig-nificant benefits seen in absolute clutched devices to sur-face computing. Features include high and variable control device gains, several degrees of freedom in a single hand gesture, ability to target small GUI items, and a familiar method for reaching far areas of large displays. Importantly, this benefit is realized by leveraging what users already know and have tremendous experience with - physical mice. Results from our proof-of-concept evaluation reflect this; users were able to use and recognize our system with-out training or prompts. Being entirely virtual, Surface-Mouse can be implemented in existing systems with little more than a software update.