Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Motion control with strokes: Motion Capture and Retrieval
Computer Animation and Virtual Worlds - CASA 2005
MotionMaster: authoring and choreographing Kung-fu motions by sketch drawings
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
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In this paper, we compare gamepad and touchscreen interfaces for action selection tasks in computer games. Touchscreens are now widely used for computer games on tablets, smartphones and hand-held game consoles. However, in general, game players are considered to prefer a gamepad over a touchscreen. The motivation for this research is to compare gamepad and touchscreen interfaces. Our results show that the touchscreen interface achieved better than or similar results to the gamepad interface. We believe that our results can provide a guideline for choosing and designing interfaces for computer games.