Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
Device comparisons for goal-directed drawing tasks
CHI '94 Conference Companion on Human Factors in Computing Systems
Force-feedback improves performance for steering and combined steering-targeting tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Acquisition of expanding targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AppLens and launchTile: two designs for one-handed thumb use on small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid DTMouse: better mouse support for touch-based interactions
Proceedings of the working conference on Advanced visual interfaces
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
An evaluation of sticky and force enhanced targets in multi target situations
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FingerCloud: uncertainty and autonomy handover incapacitive sensing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Palm touch panel: providing touch sensation through the device
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mode switching techniques through pen and device profiles
Proceedings of the 10th asia pacific conference on Computer human interaction
Proceedings of the 10th asia pacific conference on Computer human interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Thumb widgets: apply thumb-tracking to enhance capabilities of multi-touch on mobile devices
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluation of hybrid front- and back-of-device interaction on mobile devices
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Interaction patterns with handheld mobile devices are constantly evolving. Researchers observed that users prefer to interact with mobile device using one hand. However, only few interaction techniques support this mode of operation. We show that one-handed operations can be enhanced with coordinated interaction using for input the front and back of a mobile device, which we term as Dual-Surface interaction. We present some of the design rationale for introducing coordinated Dual-Surface interactions. We demonstrate that several tasks, including target selection, benefit from Dual-Surface input which allows users to rapidly select small targets in locations that are less accessible when interacting using the thumb with one-handed input. Furthermore, we demonstrate the benefits of virtual enhancements that are possible with behind-the-display relative input to perform complex tasks, such as steering. Our results show that Dual-Surface interactions offer numerous benefits that are not available with input on the front or the back alone.