Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
The “prince” technique: Fitts' law and selection using area cursors
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AppLens and launchTile: two designs for one-handed thumb use on small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Blindsight: eyes-free access to mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed behind-the-display cursor input on mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
Proceedings of the 22nd annual ACM symposium on User interface software and technology
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ThumbSpace: generalized one-handed input for touchscreen-based mobile devices
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
RearType: text entry using keys on the back of a device
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Evaluation of hybrid front- and back-of-device interaction on mobile devices
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Observational studies indicate that most people use one hand to interact with their mobile devices. Interaction on the back-of-devices (BoD) has been proposed to enhance one-handed input for various tasks, including selection and gesturing. However, we do not possess a good understanding of some fundamental issues related to one-handed BoD input. In this paper, we attempt to fill this gap by conducting three studies. The first study explores suitable selection techniques; the second study investigates the performance and suitability of the two main modes of cursor movement: Relative and Absolute; and the last study examines solutions to the problem of reaching the lower part of the device. Our results indicate that for BoD interaction, relative input is more efficient and accurate for cursor positioning and target selection than absolute input. Based on these findings provide guidelines for designing BoD interactions for mobile devices.