Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY
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Twiddler typing: one-handed chording text entry for mobile phones
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A reduced QWERTY keyboard for mobile text entry
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HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
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Lucid touch: a see-through mobile device
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The performance of hand postures in front- and back-of-device interaction for mobile computing
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Hand occlusion with tablet-sized direct pen input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Back keyboard: a physical keyboard on backside of mobile phone using qwerty
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Does proprioception guide back-of-device pointing as well as vision?
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road
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Real-time drawing assistance through crowdsourcing
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Can you handle it?: bimanual techniques for browsing media collections on touchscreen tablets
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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LensGesture: augmenting mobile interactions with back-of-device finger gestures
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RearType is a text input system for mobile devices such as Tablet PCs, using normal keyboard keys but on the reverse side of the device. The standard QWERTY layout is split and rotated so that hands gripping the device from either side have the usual keys under the fingers. This frees up the front of the device, maximizing the use of the display for visual output, eliminating the need for an onscreen keyboard and the resulting hand occlusion, and providing tactile and multi-finger text entry - with potential for knowledge transfer from QWERTY. Using a prototype implementation which includes software visualization of the keys to assist with learning, we conducted a study to explore the initial learning curve for RearType. With one hour's training, RearType typing speed was an average 15 WPM, and was not statistically different to a touchscreen keyboard.