Intelligent scissors for image composition
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mean Shift Analysis and Applications
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HybridPointing: fluid switching between absolute and relative pointing with a direct input device
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2008 papers
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RearType: text entry using keys on the back of a device
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Beautification of Design Sketches Using Trainable Stroke Clustering and Curve Fitting
IEEE Transactions on Visualization and Computer Graphics
ShadowDraw: real-time user guidance for freehand drawing
ACM SIGGRAPH 2011 papers
Proceedings of the 24th annual ACM symposium on User interface software and technology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Handwriting beautification using token means
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Style and abstraction in portrait sketching
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Handwriting beautification using token means
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
The drawing assistant: automated drawing guidance and feedback from photographs
Proceedings of the 26th annual ACM symposium on User interface software and technology
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We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke-correction method which uses our artistic consensus model to improve strokes in real-time. Importantly, our auto-corrections run interactively and appear nearly invisible to the user while seamlessly preserving artistic intent. Closing the loop, the game itself serves as a platform for large-scale evaluation of the effectiveness of our stroke correction algorithm.