High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
Stylus user interfaces for manipulating text
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Device comparisons for goal-directed drawing tasks
CHI '94 Conference Companion on Human Factors in Computing Systems
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Touch Screens Now Offer Compelling Uses
IEEE Software
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Proceedings of the 16th annual ACM symposium on User interface software and technology
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of techniques for multi-display reaching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TractorBeam: seamless integration of local and remote pointing for tabletop displays
GI '05 Proceedings of Graphics Interface 2005
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid DTMouse: better mouse support for touch-based interactions
Proceedings of the working conference on Advanced visual interfaces
Pointing lenses: facilitating stylus input through visual-and motor-space magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointer warping in heterogeneous multi-monitor environments
GI '07 Proceedings of Graphics Interface 2007
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Using alternative views for layout, comparison and context switching tasks in wall displays
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multi-finger mouse emulation techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Power tools for copying and moving: useful stuff for your desktop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing user interfaces for multi-touch and gesture devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Adaptive pointing: implicit gain adaptation for absolute pointing devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing user interfaces for multi-touch and surface-gesture devices
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A comparison of techniques for in-place toolbars
Proceedings of Graphics Interface 2010
A human motor behavior model for distal pointing tasks
International Journal of Human-Computer Studies
HIPerPaper: introducing pen and paper interfaces for ultra-scale wall displays
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
Pointage bi-manuel avec le CubTile dans un espace 2D de type focus+contexte
Conference Internationale Francophone sur I'Interaction Homme-Machine
Direct manipulation through surrogate objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling multi-user interaction in large high-resolution distributed environments
Future Generation Computer Systems
A multi-touch system for 3D modelling and animation
SG'11 Proceedings of the 11th international conference on Smart graphics
Design of unimanual multi-finger pie menu interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Dwell-and-spring: undo for direct manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dragimation: direct manipulation keyframe timing for performance-based animation
Proceedings of Graphics Interface 2012
Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
International Journal of Human-Computer Studies
Real-time drawing assistance through crowdsourcing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Kolibri: tiny and fast gestures for large pen-based surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of state switching methods for indirect touch systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present HybridPointing, a technique that lets users easily switch between absolute and relative pointing with a direct input device such as a pen. Our design includes a new graphical element, the Trailing Widget, which remains "close at hand" but does not interfere with normal cursor operation. The use of visual feedback to aid the user's understanding of input state is discussed, and several novel visual aids are presented. An experiment conducted on a large, wall-sized display validates the benefits of HybridPointing under certain conditions. We also discuss other situations in which HybridPointing may be useful. Finally, we present an extension to our technique that allows for switching between absolute and relative input in the middle of a single drag-operation.