Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Device comparisons for goal-directed drawing tasks
CHI '94 Conference Companion on Human Factors in Computing Systems
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
HybridPointing: fluid switching between absolute and relative pointing with a direct input device
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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The use of human fingers as an object selection and manipulation tool has raised significant challenges when interacting with direct-touch tabletop displays. This is particularly an issue when manipulating remote objects in 3D environments as finger presses can obscure objects at a distance that are rendered very small. Techniques to support remote manipulation either provide absolute mappings between finger presses and object transformation or rely on tools that support relative mappings t o selected objects. This paper explores techniques to manipulate remote 3D objects on direct-touch tabletops using absolute and relative mapping modes. A user study was conducted to compare absolute and relative mappings in support of a rotation task. Overall results did not show a statistically significant difference between these two mapping modes on both task completion time and the number of touches. However, the absolute mapping mode was found to be less efficient than the relative mapping mode when rotating a small object. Also participants preferred relative mapping for small objects. Four mapping techniques were then compared for perceived ease of use and learnability. Touchpad, voodoo doll and telescope techniques were found to be comparable for manipulating remote objects in a 3D scene. A flying camera technique was considered too complex and required increased effort by participants. Participants preferred an absolute mapping technique augmented to support small object manipulation, e.g. the voodoo doll technique.