CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use
International Journal of Human-Computer Interaction
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Device comparisons for goal-directed drawing tasks
CHI '94 Conference Companion on Human Factors in Computing Systems
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
A multi-touch three dimensional touch-sensitive tablet
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guest Editors' Introduction: Interacting with Digital Tabletops
IEEE Computer Graphics and Applications
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2D similarity transformations on multi-touch surfaces
Proceedings of Graphics Interface 2011
User experience quality in multi-touch tasks
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Two-Finger Gestures for 6DOF Manipulation of 3D Objects
Computer Graphics Forum
Overcoming limitations of the trackpad for 3d docking operations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
An evaluation of state switching methods for indirect touch systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Multi-touch input on interactive surfaces has matured as a device for bimanual interaction and invoked widespread research interest. We contribute empirical work on direct versus indirect use multi-touch input, comparing direct input on a tabletop display with an indirect condition where the table is used as input surface to a separate, vertically arranged display surface. Users perform significantly better in the direct condition; however our experiments show that this is primarily the case for pointing with comparatively little difference for dragging tasks. We observe that an indirect input arrangement impacts strongly on the users' fluidity and comfort of `hovering' movement over the surface, and suggest investigation of techniques that allow users to rest their hands on the surface as default position for interaction.