ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Pattern Recognition and Machine Learning (Information Science and Statistics)
Pattern Recognition and Machine Learning (Information Science and Statistics)
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hand occlusion with tablet-sized direct pen input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Separability of spatial manipulations in multi-touch interfaces
Proceedings of Graphics Interface 2009
A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The effect of DOF separation in 3D manipulation tasks with multi-touch displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
LIBSVM: A library for support vector machines
ACM Transactions on Intelligent Systems and Technology (TIST)
tBox: a 3d transformation widget designed for touch-screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks
IEEE Transactions on Visualization and Computer Graphics
Multitouch Gestures for Constrained Transformation of 3D Objects
Computer Graphics Forum
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Multitouch input devices afford effective solutions for 6DOF (six Degrees of Freedom) manipulation of 3D objects. Mainly focusing on large-size multitouch screens, existing solutions typically require at least three fingers and bimanual interaction for full 6DOF manipulation. However, single-hand, two-finger operations are preferred especially for portable multitouch devices (e.g., popular smartphones) to cause less hand occlusion and relieve the other hand for necessary tasks like holding the devices. Our key idea for full 6DOF control using only two contact fingers is to introduce two manipulation modes and two corresponding gestures by examining the moving characteristics of the two fingers, instead of the number of fingers or the directness of individual fingers as done in previous works. We solve the resulting binary classification problem using a learning-based approach. Our pilot experiment shows that with only two contact fingers and typically unimanual interaction, our technique is comparable to or even better than the state-of-the-art techniques. © 2012 Wiley Periodicals, Inc.