HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effect of perspective projection in multi-touch 3D interaction
Proceedings of Graphics Interface 2012
Multitouch Gestures for Constrained Transformation of 3D Objects
Computer Graphics Forum
Two-Finger Gestures for 6DOF Manipulation of 3D Objects
Computer Graphics Forum
An evaluation of state switching methods for indirect touch systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The RST multi-touch technique allows one to simultaneously control Rotations, Scaling, and Translations from multi-touch gestures. We conducted a user study to better understand the impact of directness on user performance for a RST docking task, for both 2D and 3D visualization conditions. This study showed that direct-touch shortens completion times, but indirect interaction improves efficiency and precision, and this is particularly true for 3D visualizations. The study also showed that users' trajectories are comparable for all conditions (2D/3D and direct/indirect). This tends to show that indirect RST control may be valuable for interactive visualization of 3D content. To illustrate this finding, we present a demo application that allows novice users to arrange 3D objects on a 2D virtual plane in an easy and efficient way.