High precision touchscreens: design strategies and comparisons with a mouse
International Journal of Man-Machine Studies
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Interaction design for large displays
interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 12th annual ACM symposium on User interface software and technology
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Visualization Research with Large Displays
IEEE Computer Graphics and Applications
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamless multi-projector display on curved screens
EGVE '03 Proceedings of the workshop on Virtual environments 2003
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Pointing gesture recognition based on 3D-tracking of face, hands and head orientation
Proceedings of the 5th international conference on Multimodal interfaces
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cinematic Meeting Facilities Using Large Displays
IEEE Computer Graphics and Applications
View and Space Management on Large Displays
IEEE Computer Graphics and Applications
The Large-Display User Experience
IEEE Computer Graphics and Applications
Improving drag-and-drop on wall-size displays
GI '05 Proceedings of Graphics Interface 2005
Superflick: a natural and efficient technique for long-distance object placement on digital tables
GI '06 Proceedings of Graphics Interface 2006
Mnemonic rendering: an image-based approach for exposing hidden changes in dynamic displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
HybridPointing: fluid switching between absolute and relative pointing with a direct input device
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FASTDash: a visual dashboard for fostering awareness in software teams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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In this paper we first present a set of tasks that are relevant to wall display interaction. Among these, layout management, context switching and comparison tasks could benefit from the use of interactive shortcut views of remote areas of a wall display, presented close to the user. Such a shortcut view technique, the ScaleView portals, is evaluated against using a simple magnification lens and walking when performing these tasks. We observed that for a layout and comparison task with frequent context switching, users preferred ScaleView portals. But for simpler tasks, such as searching, regular magnification lenses and walking were preferred. General observations on how the display was used as a peripheral reference by different participants highlighted one of the benefits of using wall sized displays: users may visually refer to the large, spread out content on the wall display, even if they prefer to interact with it close to their location.