CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drag me, drop me, treat me like an object
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
An Evaluation of Two Input Devices for Remote Pointing
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
View size and pointing difficulty in multi-scale navigation
Proceedings of the working conference on Advanced visual interfaces
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Distributed display environments
interactions
Bubble radar: efficient pen-based interaction
Proceedings of the working conference on Advanced visual interfaces
Exploring visual feedback of change conflict in a distributed 3D environment
Proceedings of the working conference on Advanced visual interfaces
Implicit brushing and target snapping: data exploration and sense-making on large displays
Proceedings of the working conference on Advanced visual interfaces
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor
Proceedings of the 20th annual ACM symposium on User interface software and technology
Using alternative views for layout, comparison and context switching tasks in wall displays
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Dimensions caractéristiques de l'interaction gestuelle sur table de collaboration
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Proceedings of the Symposium on Human Interface 2009 on Human Interface and the Management of Information. Information and Interaction. Part II: Held as part of HCI International 2009
Comparing Gestures and Traditional Interaction Modalities on Large Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Users' quest for an optimized representation of a multi-device space
Personal and Ubiquitous Computing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Synchronous cooperation and visualization for social bookmarking systems
Proceedings of the International Conference on Advanced Visual Interfaces
Drop-and-drag: easier drag & drop on large touchscreen displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating activity theory for context analysis on large display
Transactions on edutainment V
Human-centered visualization environments
Human-centered visualization environments
Simpleflow: enhancing gestural interaction with gesture prediction, abbreviation and autocompletion
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Understanding flicking on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An investigation of Fitts' law in a multiple-display environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Information visualization on large, high-resolution displays: issues, challenges, and opportunities
Information Visualization - Special issue on State of the Field and New Research Directions
International Journal of Human-Computer Studies
Drag-and-drop refactoring: intuitive and efficient program transformation
Proceedings of the 2013 International Conference on Software Engineering
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On wall-size displays with pen or touch input, users can have difficulties reaching display contents located too high, too low, or too far away. Drag-and-drop interactions can be further complicated by bezels separating individual display units. Researchers have proposed a variety of interaction techniques to address this issue, such as extending the user's reach (e.g., push-and-throw) and bringing potential targets to the user (drag-and-pop). In this paper, we introduce a new technique called push-and-pop that combines the strengths of push-and-throw and drag-and-pop. We present two user studies comparing six different techniques designed for extending drag-and-drop to wall-size displays. In both studies, participants were able to file icons on a wall-size display fastest when using the push-and-pop interface.