Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Improving drag-and-drop on wall-size displays
GI '05 Proceedings of Graphics Interface 2005
Using “tilt” as an interface to control “no-button” 3-D mobile games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
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In our previous work, a throwing method to move an object for long distance in 3D information space on a mobile device was proposed. With the method, as we throw the object to move it far away in the real world, we can throw the virtual object in 3D information space. This simple throwing method was improved by adding following three functions. They were real time adjusting the direction of moving object, moving viewpoint to follow the thrown object, and initializing viewpoint after the movement. The purpose of this paper is to examine the performance of the improved throwing method to move the object for long distance in 3D information space. From the experiment, it is found that the improved throwing method is efficient to move the object for long distance in 3D information space on mobile devices.