CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
View and Space Management on Large Displays
IEEE Computer Graphics and Applications
The Large-Display User Experience
IEEE Computer Graphics and Applications
Improving drag-and-drop on wall-size displays
GI '05 Proceedings of Graphics Interface 2005
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
An evaluation of techniques for reducing spatial interference in single display groupware
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing usage of a large high-resolution display to single or dual desktop displays for daily work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ontology-based modularization of user interfaces
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Combining gaze with manual interaction to extend physical reach
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
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Large displays have been found to offer a number of benefits over average-sized desktop displays: They increase productivity in office settings, improve performance on spatial tasks and offer increased user satisfaction in several contexts. However, their physical dimensions can complicate drag & drop interactions for users, especially when touch or pen input is used. Existing approaches (e.g. push-and-pop) have addressed this problem for simple drag&drop operations, but fall short when it comes to more complex ones (e.g. dropping a target onto a currently hidden node of a file tree or a specific location on a digital map). To address this issue, we propose drop-and-drag, an interaction technique which introduces fully interactive proxy targets and which allows the interruption and resumption of drag & drop operations. The results of a controlled experiment show that drop-and-drag is significantly faster than traditional drag & drop for sufficiently distant targets. Additionally, the results report improved user satisfaction when drop-and-drag is used, especially for complex drop targets.