Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
Findings from observational studies of collaborative work
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Tivoli: an electronic whiteboard for informal workgroup meetings
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
DOLPHIN: integrated meeting support across local and remote desktop environments and LiveBoards
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with the big screen: pointers to ponder
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information voyeurism: social impact of physically large displays on information privacy
CHI '03 Extended Abstracts on Human Factors in Computing Systems
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 17th annual ACM symposium on User interface software and technology
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Action as language in a shared visual space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Spheres of collaboration: people, space and technology in co-located meetings
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The effects of interaction technique on coordination in tabletop groupware
GI '07 Proceedings of Graphics Interface 2007
Physical and Digital Artifact-Mediated Coordination in Building Design
Computer Supported Cooperative Work
Comparing content and input redirection in MDEs
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Effect of screen configuration and interaction devices in shared display groupware
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
Proceedings of the 8th International Conference on Interaction Design and Children
The conference room as a toolbox: technological and social routines in corporate meeting spaces
Proceedings of the fourth international conference on Communities and technologies
Investigating teamwork and taskwork in single- and multi-display groupware systems
Personal and Ubiquitous Computing
Supporting coordination in surgical suites: physical aspects of common information spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing patient-centric information displays for hospitals
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2010
Drop-and-drag: easier drag & drop on large touchscreen displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Human-centered visualization environments
Human-centered visualization environments
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Investigating the Role of a Large, Shared Display in Multi-Display Environments
Computer Supported Cooperative Work
Comparing horizontal and vertical surfaces for a collaborative design task
Advances in Human-Computer Interaction
Effects of the display angle in museums on user's cognition, behavior, and subjective responses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture interaction for wall-sized touchscreen display
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 19th international conference on Intelligent User Interfaces
Up close and personal: Collaborative work on a high-resolution multitouch wall display
ACM Transactions on Computer-Human Interaction (TOCHI)
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Groups collaborating around a large wall display can do so in a variety of arrangements, positioning themselves at different distances from the display and from each other. We examined the impact of proximity on the effectiveness and enjoyment of co-located collaboration. Our results revealed collaborative benefits when participants were positioned close together, and interaction with the display was felt to be more effective when participants were close to the display. However, clear tradeoffs were evident for these configurations. When at a distance to the display, the choice of direct versus indirect interaction revealed that interactions were easier when using direct input but the effectiveness of the collaboration was compromised.