A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
An experimental evaluation of transparent user interface tools and information content
Proceedings of the 8th annual ACM symposium on User interface and software technology
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Object manipulation in virtual environments: relative size matters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Quantitative analysis of scrolling techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human on-line response to target expansion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Input technologies and techniques
The human-computer interaction handbook
1D selection of 2D objects in head-worn displays
Personal and Ubiquitous Computing
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
View size and pointing difficulty in multi-scale navigation
Proceedings of the working conference on Advanced visual interfaces
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Target acquisition in multiscale electronic worlds
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Fitts' law and expanding targets: Experimental studies and designs for user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Improving menu interaction: a comparison of standard, force enhanced and jumping menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
Human on-line response to visual and motor target expansion
GI '06 Proceedings of Graphics Interface 2006
Cursor type and response conflict in graphical user interfaces
Interacting with Computers
Revisiting and validating a model of two-thumb text entry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Endpoint prediction using motion kinematics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Slipping and drifting: using older users to uncover pen-based target acquisition difficulties
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Speech-filtered bubble ray: improving target acquisition on display walls
Proceedings of the 9th international conference on Multimodal interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ninja cursors: using multiple cursors to assist target acquisition on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peephole pointing: modeling acquisition of dynamically revealed targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability of optically simulated haptic feedback
International Journal of Human-Computer Studies
Semantic pointing for object picking in complex 3D environments
GI '08 Proceedings of graphics interface 2008
Starburst: a target expansion algorithm for non-uniform target distributions
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DynaSpot: speed-dependent area cursor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The angle mouse: target-agnostic dynamic gain adjustment based on angular deviation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Path selection: a novel interaction technique for mapping applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
AirMouse: Finger Gesture for 2D and 3D Interaction
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Contact area interaction with sliding widgets
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
ThumbSpace: generalized one-handed input for touchscreen-based mobile devices
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
A framework for robust and flexible handling of inputs with uncertainty
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Enhanced area cursors: reducing fine pointing demands for people with motor impairments
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
The satellite cursor: achieving MAGIC pointing without gaze tracking using multiple cursors
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIMarks: quick graphical interaction with specific targets
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Towards a unified framework for modeling, dispatching, and interpreting uncertain input
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Comet and target ghost: techniques for selecting moving targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target assistance for subtly balancing competitive play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surfpad: riding towards targets on a squeeze film effect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of motor scale, visual scale, and quantization on small target acquisition difficulty
ACM Transactions on Computer-Human Interaction (TOCHI)
Moving target selection in 2D graphical user interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Extension de la norme ISO 9241-9 au pointage en 3D
23rd French Speaking Conference on Human-Computer Interaction
Harpoon selection: efficient selections for ungrouped content on large pen-based surfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
TractorBeam selection aids: improving target acquisition for pointing input on tabletop displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Probabilistic pointing target prediction via inverse optimal control
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Look & touch: gaze-supported target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EdgeSplit: facilitating the selection of off-screen objects
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 20th ACM international conference on Multimedia
Examining the costs of multiple trajectory pointing techniques
International Journal of Human-Computer Studies
Ghost-hunting: a cursor-based pointing technique with picture guide indication of the shortest path
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Analysis and comparison of target assistance techniques for relative ray-cast pointing
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D object position using automatic viewpoint transitions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The wise cursor: assisted selection in 3D serious games
The Visual Computer: International Journal of Computer Graphics
Adaptive click-and-cross: an interaction technique for users with impaired dexterity
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Proceedings of the 19th international conference on Intelligent User Interfaces
WidgetLens: a system for adaptive content magnification of widgets
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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