Development of an instrument measuring user satisfaction of the human-computer interface
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The “prince” technique: Fitts' law and selection using area cursors
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Acquisition of expanding targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human on-line response to target expansion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law and expanding targets: Experimental studies and designs for user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
How a personalized geowiki can help bicyclists share information more effectively
Proceedings of the 2007 international symposium on Wikis
Where were we: communities for sharing space-time trails
Proceedings of the 15th annual ACM international symposium on Advances in geographic information systems
The computational geowiki: what, why, and how
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
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Many online mapping applications let users define routes, perhaps for sharing a favorite bicycle commuting route or rating several contiguous city blocks. At the UI level, defining a route amounts to selecting a fairly large number of objects - the individual segments of roads and trails that make up the route. We present a novel interaction technique for this task called path selection. We implemented the technique and evaluated it experimentally, finding that adding path selection to a state-of-the-art technique for selecting individual objects reduced route definition time by about a factor of 2, reduced errors, and improved user satisfaction. Detailed analysis of the results showed path selection is most advantageous (a) for routes with long straight segments and (b) when objects that are optimal click targets also are visually attractive.