Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Optimizing speed and accuracy of menu selection: a comparison of walking and pull-down menus
International Journal of Man-Machine Studies
Split menus: effectively using selection frequency to organize menus
ACM Transactions on Computer-Human Interaction (TOCHI)
The “prince” technique: Fitts' law and selection using area cursors
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Movement characteristics using a mouse with tactile and force feedback
International Journal of Human-Computer Studies
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A framework for describing interactions with graphical widgets
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Putting the feel in ’look and feel‘
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Acquisition of expanding targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Solving multi-target haptic problems in menu interaction
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Using a Painting Metaphor to Rate Large Numbers of Objects
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Considering the direction of cursor movement for efficient traversal of cascading menus
Proceedings of the 16th annual ACM symposium on User interface software and technology
A comparison of static, adaptive, and adaptable menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of sticky and force enhanced targets in multi target situations
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
Quinze ans de recherche sur les menus: critères et propriétés des techniques de menus
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Un espace de conception fondé sur une analyse morphologique des techniques de menus
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Why it's quick to be square: modelling new and existing hierarchical menu designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Optimization of menu layouts by means of genetic algorithms
EvoCOP'08 Proceedings of the 8th European conference on Evolutionary computation in combinatorial optimization
Gestures for large display control
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
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In this paper we show how a model centered analysis of the usage of the mouse click interaction action in graphical user interfaces can be used to create a new menu system. The analysis identifies a possible new usage of the click action in cascading pull-down menus which can make it easier for the user during menu navigation and selection. A new menu system which is easy to implement, the ""Jumping Menu"", is introduced. The new menu system warps the screen cursor to the right into open sub-menu levels when a mouse click is detected inside a parent item. The Jumping Menu was compared with standard pull-down menus and force enhanced menus in a user experiment. The results show that the Jumping Menu and a force enhanced menu can facilitate menu interaction and that they are promising alternatives to conventional menu systems. Based on the results, a prediction model for selection times in Jumping Menus is developed.