Designing the user interface: strategies for effective human-computer interaction
Designing the user interface: strategies for effective human-computer interaction
An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Split menus: effectively using selection frequency to organize menus
ACM Transactions on Computer-Human Interaction (TOCHI)
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A model of the acquisition of menu knowledge by exploration
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Some design refinements and principles on the appearance and behavior of marking menus
Proceedings of the 8th annual ACM symposium on User interface and software technology
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Hotbox: efficient access to a large number of menu-items
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Selection from alphabetic and numeric menu trees using a touch screen: breadth, depth, and width
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Comparison of two touchpad-based methods for numeric entry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface
Rhythmic menus: toward interaction based on rhythm
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 16th annual ACM symposium on User interface software and technology
Considering the direction of cursor movement for efficient traversal of cascading menus
Proceedings of the 16th annual ACM symposium on User interface software and technology
PreSense: interaction techniques for finger sensing input devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
A comparison of static, adaptive, and adaptable menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object pointing: a complement to bitmap pointing in GUIs
GI '04 Proceedings of the 2004 Graphics Interface Conference
Simple vs. compound mark hierarchical marking menus
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benefits of merging command selection and direct manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Improving menu interaction: a comparison of standard, force enhanced and jumping menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Représentation focus+contexte de listes hiérarchiques zoomables
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
Faster cascading menu selections with enlarged activation areas
GI '06 Proceedings of Graphics Interface 2006
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
Bubbling menus: a selective mechanism for accessing hierarchical drop-down menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of some articulatory and cognitive aspects of marking menus
Human-Computer Interaction
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Menus leaf: enrichir les menus linéaires par des gestes
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Palettes satellitaires: faciliter les changements d'outils avec la rotation de la souris
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Techniques de menus: description, développement, evaluation
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Un espace de conception fondé sur une analyse morphologique des techniques de menus
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Proceedings of the Ergonomie et Informatique Avancee Conference
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Many different kinds of menu techniques have been proposed so far and their number is continuously increasing. This paper proposes taxonomy to facilitate understanding of their differences and similarities. The taxonomy provides several criteria and properties for classifying menu systems and focuses in particular on the differences in using menu techniques in expert versus novice modes.