The depth/breadth trade-off in the design of menu-driven user interfaces
International Journal of Man-Machine Studies
The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of marking menus
The design and evaluation of marking menus
Chunking and phrasing and the design of human-computer dialogues
Human-computer interaction
The PadMouse: facilitating selection and spatial positioning for the non-dominant hand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Web page design: implications of memory, structure and scent for information retrieval
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bullseye! when Fitts' law doesn't fit
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
The Hotbox: efficient access to a large number of menu-items
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The humane interface: new directions for designing interactive systems
The humane interface: new directions for designing interactive systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Simple vs. compound mark hierarchical marking menus
Proceedings of the 17th annual ACM symposium on User interface software and technology
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A motion-based marking menu system
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Double-Crossing: A New Interaction Technique for Hand Gesture Interfaces
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
GestureBar: improving the approachability of gesture-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
ArchMenu et ThumbMenu: contrôler son dispositif mobile « sur le pouce »
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Quinze ans de recherche sur les menus: critères et propriétés des techniques de menus
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Techniques de menus: description, développement, evaluation
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Un espace de conception fondé sur une analyse morphologique des techniques de menus
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Why it's quick to be square: modelling new and existing hierarchical menu designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wave menus: improving the novice mode of hierarchical marking menus
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Proceedings of the International Conference on Advanced Visual Interfaces
Continuous marking menus for learning cursive pen-based gestures
Proceedings of the 16th international conference on Intelligent user interfaces
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Empirical studies of pen tilting performance in pen-based user interfaces
Proceedings of the 2011 Visual Information Communication - International Symposium
Design of unimanual multi-finger pie menu interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
An exploration of pen tail gestures for interactions
International Journal of Human-Computer Studies
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interpretation of strokes in radial menus: The case of the KeyScretch text entry method
Journal of Visual Languages and Computing
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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We present Zone and Polygon menus, two new variants of multi-stroke marking menus that consider both the relative position and orientation of strokes. Our menus are designed to increase menu breadth over the 8 item limit of status quo orientation-based marking menus. An experiment shows that Zone and Polygon menus can successfully increase breadth by a factor of 2 or more over orientation-based marking menus, while maintaining high selection speed and accuracy. We also discuss hybrid techniques that may further increase menu breadth and performance. Our techniques offer UI designers new options for balancing menu breadth and depth against selection speed and accuracy.