Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Some design refinements and principles on the appearance and behavior of marking menus
Proceedings of the 8th annual ACM symposium on User interface and software technology
Interactive beautification: a technique for rapid geometric design
Proceedings of the 10th annual ACM symposium on User interface software and technology
Visual similarity of pen gestures
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
SATIN: a toolkit for informal ink-based applications
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
SketchREAD: a multi-domain sketch recognition engine
Proceedings of the 17th annual ACM symposium on User interface software and technology
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid inking: augmenting the medium of free-form inking with gestures
GI '06 Proceedings of Graphics Interface 2006
InkSeine: In Situ search for active note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Lineogrammer: creating diagrams by drawing
Proceedings of the 21st annual ACM symposium on User interface software and technology
Theory-based design for easily learned interfaces
Human-Computer Interaction
Recognition and beautification of multi-stroke symbols in digital ink
Computers and Graphics
A usability evaluation of AlgoSketch: a pen-based application for mathematics
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Code bubbles: a working set-based interface for code understanding and maintenance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Exploring usability and learnability of mode inferencing in pen/tablet interfaces
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
ACM International Conference on Interactive Tabletops and Surfaces
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental analysis of touch-screen gesture designs in mobile environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Continuous recognition and visualization of pen strokes and touch-screen gestures
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Neat: a set of flexible tools and gestures for layout tasks on interactive displays
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Code space: touch + air gesture hybrid interactions for supporting developer meetings
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions
Journal of Ambient Intelligence and Smart Environments
Sketch-editing games: human-machine communication, game theory and applications
Proceedings of the 25th annual ACM symposium on User interface software and technology
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
Memorability of pre-designed and user-defined gesture sets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning and performance with gesture guides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teaching motion gestures via recognizer feedback
Proceedings of the 19th international conference on Intelligent User Interfaces
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GestureBar is a novel, approachable UI for learning gestural interactions that enables a walk-up-and-use experience which is in the same class as standard menu and toolbar interfaces. GestureBar leverages the familiar, clean look of a common toolbar, but in place of executing commands, richly discloses how to execute commands with gestures, through animated images, detail tips and an out-of-document practice area. GestureBar's simple design is also general enough for use with any recognition technique and for integration with standard, non-gestural UI components. We evaluate GestureBar in a formal experiment showing that users can perform complex, ecologically valid tasks in a purely gestural system without training, introduction, or prior gesture experience when using GestureBar, discovering and learning a high percentage of the gestures needed to perform the tasks optimally, and significantly outperforming a state of the art crib sheet. The relative contribution of the major design elements of GestureBar is also explored. A second experiment shows that GestureBar is preferred to a basic crib sheet and two enhanced crib sheet variations.