Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors

  • Authors:
  • Andrew Bragdon;Arman Uguray;Daniel Wigdor;Stylianos Anagnostopoulos;Robert Zeleznik;Rutledge Feman

  • Affiliations:
  • Brown University, Providence, RI;Brown University, Providence, RI;Microsoft Research, Redmond, WA;Brown University, Providence, RI;Brown University, Providence, RI;Brown University, Providence, RI

  • Venue:
  • ACM International Conference on Interactive Tabletops and Surfaces
  • Year:
  • 2010

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Abstract

Learning a set of gestures requires a non-trivial investment of time from novice users. We propose a novel approach based on positive reinforcement for motivating the online learning of multi-touch gestures: introducing simple, game-like elements to make gesture learning fun and enjoyable. We develop 3 metaphors, button widgets, animated spring widgets, and physical props, as primitives for simple, physically-based puzzles which afford the disclosure of static and dynamic hand gestures. Using these metaphors, we implemented a gesture set representing 14 of 16 gesture types in an established hand gesture taxonomy. We present the results of a quantitative and qualitative evaluation which indicate this approach motivates gesture rehearsal more so than video demonstrations, while memory recall was equivalent overall but improved in the short-term, for controlled tasks.