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We experience a drastic increase in post-desktop input devices and interaction techniques but still lack in specific and applicable design principles for these systems. This paper presents a set of design principles for hand gesture based microinteractions. The main concepts from related work are fused together in order to build a clear structure that allows heuristic evaluation. Moreover, a visualization of a gesture phrase helps understanding the relationship of crucial concepts such as feedforward/feedback and a gesture's tension. The applicability of the proposed design principles is then exemplarily shown by the development of a truly ubiquitous interactive system for hand gesture based microinteractions.