CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Affordance, conventions, and design
interactions
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding and Using Context
Personal and Ubiquitous Computing
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
SpeakCup: simplicity, BABL, and shape change
Proceedings of the 2nd international conference on Tangible and embedded interaction
THE WAY I SEE IT: Signifiers, not affordances
interactions - Designing games: why and how
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
An empirical evaluation of some articulatory and cognitive aspects of marking menus
Human-Computer Interaction
Intelligibility and accountability: human considerations in context-aware systems
Human-Computer Interaction
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Designing for Interaction: Creating Innovative Applications and Devices
Designing for Interaction: Creating Innovative Applications and Devices
Toolkit to support intelligibility in context-aware applications
Proceedings of the 12th ACM international conference on Ubiquitous computing
Affordances in HCI: toward a mediated action perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
inFORM: dynamic physical affordances and constraints through shape and object actuation
Proceedings of the 26th annual ACM symposium on User interface software and technology
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Feedback and affordances are two of the most well-known principles in interaction design. Unfortunately, the related and equally important notion of feedforward has not been given as much consideration. Nevertheless, feedforward is a powerful design principle for bridging Norman's Gulf of Execution. We reframe feedforward by disambiguating it from related design principles such as feedback and perceived affordances, and identify new classes of feedforward. In addition, we present a reference framework that provides a means for designers to explore and recognize different opportunities for feedforward.