Working towards rich and flexible file representations
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Emerging frameworks for tangible user interfaces
IBM Systems Journal
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Funology
Funology
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Collective web usability analysis: cognitive and activity walkthroughs
International Journal of Web Engineering and Technology
The soft qualities of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Human-Computer Interaction
LIFELONG INTERACTIONS: Embodied child computer interaction: why embodiment matters
interactions - The Counterfeit You
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Improving intelligibility and control in Ubicomp
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
TouchBridge: augmenting active tangibles for camera-based multi-touch surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Using ARToolKit markers to build tangible prototypes and simulate other technologies
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
Choice architecture and design with intent
NDM'09 Proceedings of the 9th Bi-annual international conference on Naturalistic Decision Making
Revisiting hovering: interaction guides for interactive surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
How to design for transformation of behavior through interactive materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Enhanced feed-forward for a user aware multi-touch device
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Measuring and adapting behavior during product interaction to influence affect
Personal and Ubiquitous Computing
Crossing the bridge over Norman's Gulf of Execution: revealing feedforward's true identity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An analysis of input-output relations in interaction with smart tangible objects
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
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In recent years, affordances have been hailed by the interaction design community as the key to solving usability problems. Most interpretations see affordances as 'inviting the user to the right action'. In this paper we argue that the essence of usability in electronic products lies not in communicating the necessary action and instead shift our attention to feedforward and inherent feedback. With feedforward we mean communication of the purpose of an action. This is essentially a matter of creating meaning and we discuss two approaches to do so. With inherent feedback we try to strengthen the coupling between the action and the feedback. The sensory richness and action potential of physical objects can act as carriers of meaning in interaction. We thus see tangible interaction as indispensable in realizing feedforward and inherent feedback. We illustrate our ideas with examples from our teaching and research.