DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
Enhancing Multi-user Interaction with Multi-touch Tabletop Displays Using Hand Tracking
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
SandCanvas: a multi-touch art medium inspired by sand animation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FingerGlass: efficient multiscale interaction on multitouch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
KinectTouch: accuracy test for a very low-cost 2.5D multitouch tracking system
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Tradeoffs in design research: development oriented triangulation
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Common multi-touch devices guide the user with feedback visualization during or after a registered interaction. Feed-forward techniques are less frequently used or not common at all. Our approach aims at a continuous process in which the system is aware of the users before, during, and after an explicit interaction takes place. This opens up the possibility for novel scenarios of user centered applications. Our setup utilizes Microsofts's depth-camera Kinect to collect the user's posture data in combination with a multi-touch device. This is a low cost and easy to install approach for collecting detailed information about the people and their position in close proximity of a multi-touch table as well as the location of their physical contact. Based on this information, we propose five phases of interaction and analyze the sequence of input during a typical workflow. Eight application concepts show the relevance of these phases using appropriate forms of visualization and we evaluated three of those concepts in a user-study.