Improving computer interaction for older adults
ACM SIGACCESS Accessibility and Computing
Adaptive Interfaces for People with Special Needs
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part II: Distributed Computing, Artificial Intelligence, Bioinformatics, Soft Computing, and Ambient Assisted Living
Touchless Interaction-Novel Chances and Challenges
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
User Behavior Patterns: Gathering, Analysis, Simulation and Prediction
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Cultural similarities and differences in user-defined gestures for touchscreen user interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible information: gestures for a portable e-nursing touch screen interface
Healthcom'09 Proceedings of the 11th international conference on e-Health networking, applications and services
Interactive simplicity for iTV: minimizing keys for navigating content
Proceedings of the 8th international interactive conference on Interactive TV&Video
Proceedings of the 8th international interactive conference on Interactive TV&Video
Prototyping iPhone apps: realistic experiences on the device
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Mobile device interaction gestures for older users
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
An exploratory study of a touch-based gestural interface for elderly
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Combining multimedia resources for an engaging experience of cultural heritage
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
Toward accessible self-service kiosks through intelligent user interfaces
Personal and Ubiquitous Computing
Designing through making: exploring the simple haptic design space
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Navigating the web of things: visualizing and interacting with web-enabled objects
ISoLA'10 Proceedings of the 4th international conference on Leveraging applications of formal methods, verification, and validation - Volume Part I
Conference Internationale Francophone sur I'Interaction Homme-Machine
Design and validation of two-handed multi-touch tabletop controllers for robot teleoperation
Proceedings of the 16th international conference on Intelligent user interfaces
Advances in human-computer interaction: graphics and animation components for interface design
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Visual cues supporting direct touch gesture interaction with in-vehicle information systems
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive kaleidoscope: audience participation study
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Procedings of the Second Conference on Creativity and Innovation in Design
Gestural interfaces for elderly users: help or hindrance?
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
TapLogger: inferring user inputs on smartphone touchscreens using on-board motion sensors
Proceedings of the fifth ACM conference on Security and Privacy in Wireless and Mobile Networks
Tactile feedback for button GUI on touch devices
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
DIY-CDR: an ontology-based, Do-It-Yourself component discoverer and recommender
Personal and Ubiquitous Computing
Enactment of inter-subjectivity in phenomenological bodily interaction: a conceptual framework
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
SHIFT: interactive smartphone bumper case
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
EZ ballot with multimodal inputs and outputs
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Enhanced feed-forward for a user aware multi-touch device
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Rotating, tilting, bouncing: using an interactive chair to promote activity in office environments
CHI '13 Extended Abstracts on Human Factors in Computing Systems
How to make large touch screens usable while driving
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
A haptic touchscreen interface for mobile devices
Proceedings of the 15th ACM on International conference on multimodal interaction
LemonGrasp: a tool for touch-interaction prototyping
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Dual-Finger 3D Interaction Techniques for mobile devices
Personal and Ubiquitous Computing
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If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.