Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
You can touch, but you can't look: interacting with in-vehicle systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Occlusion-aware menu design for digital tabletops
CHI '09 Extended Abstracts on Human Factors in Computing Systems
pieTouch: a direct touch gesture interface for interacting with in-vehicle information systems
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Motion-path based in car gesture control of the multimedia devices
Proceedings of the first ACM international symposium on Design and analysis of intelligent vehicular networks and applications
Hand gesture-based visual user interface for infotainment
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
How to make large touch screens usable while driving
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Comparing three novel multimodal touch interfaces for infotainment menus
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Recent in-vehicle information systems are increasingly equipped with touch screens. While classic (i.e. point-based) direct touch interaction has known benefits in non-automotive environments, it primarily relies on visual attention, which makes it a bad candidate for interaction in the car, where visual attention should be on the road. We have designed an interaction scheme for IVIS based on touch gestures and pie menus and implemented several versions of it featuring visual cues as improvements to the original idea. In an extensive user study with a primary driving task, we were able to show that our interaction scheme is significantly faster than classic touch interaction and that it demands shorter gesture using visual cues.