ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
A real-time system for hand gesture controlled operation of in-car devices
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 3 (ICME '03) - Volume 03
Motion-path based gesture interaction with smart home services
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Vibrotactile Feedback for Information Delivery in the Vehicle
IEEE Transactions on Haptics
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
Speech recognition interface design for in-vehicle system
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Visual cues supporting direct touch gesture interaction with in-vehicle information systems
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Gestural interaction on the steering wheel: reducing the visual demand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and implementation of an openGL based 3D first person shooting game
Transactions on edutainment V
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
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The goal of this work is to create a simple and intuitive interaction scheme for the in-car multimedia devices. In fact, we propose a hand gestures control that aims to minimize the users distraction while driving. We devise a set of gesture vocabulary for a the multimedia device interaction. Users hand gestures are recognized by capturing the motion-path while they draw different symbols in the air. In order to capture the motion-path, we use Microsoft Kinect camera's 3D body tracking capability. As the camera tracks user's hands, it produces a sequence of motion-points of the body joints, which are then analyzed syntactically to recognize the intended hand gestures. The recognized gesture is further used to interact with the in-car multimedia devices for accessing various entertainment services. Browsing media playlists, changing the track of the audio player, and playing/pausing the media are few examples for which we have integrated the gesture-based interaction. The interaction scheme devoid of any graphical user interface, rather incorporates haptic and audio modality to provide selection feedbacks to the user. Our experiment shows that the proposed gesture recognition technique is robust and its simplified interaction scheme in the automobile environment is interesting and appealing to the people.