Simulating reactive motions for motion capture animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Motion-path based in car gesture control of the multimedia devices
Proceedings of the first ACM international symposium on Design and analysis of intelligent vehicular networks and applications
Hi-index | 0.00 |
First person perspective games are an important part of the many genres that make up the multi-billion dollar gaming industry. In this article, we present the design and implementation of a 3D first person shooting (FPS) game. Our main contribution is to suggest proper practices rooted in computer graphics and geometry mathematics that we believe should be used when designing 3D FPS games. These practices are level of detail (LOD) based terrain generation and texture mapping based simulation of sky, water and tree. Besides, particle system and billboard technique, character model and animation, mouse pick and sound are also illustrated.