A game-engine based virtual museum authoring and presentation system
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Design and implementation of an openGL based 3D first person shooting game
Transactions on edutainment V
Design of a multiuser virtual trade fair using a game engine
Transactions on computational science XII
Designing a BIM-based serious game for fire safety evacuation simulations
Advanced Engineering Informatics
Rendering of 3D dynamic virtual environments
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
The participatory design of a simulation training game
Proceedings of the Winter Simulation Conference
Situation-based testing for pervasive computing environments
Pervasive and Mobile Computing
Exploring the effectiveness of commercial and custom-built games for cognitive training
Computers in Human Behavior
Between a mod and a hard place
Game Mods
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Building realistic virtual environments is a complex, expensive and time consuming process. Although virtual environment development toolkits are available, many only provide a subset of the tools needed to build complete virtual worlds. One alternative is the reuse of computer game technology. The current generation of computer games present realistic virtual worlds featuring user friendly interaction and the simulation of real world phenomena. Using computer games as the basis for virtual environment development has a number of advantages. Computer games are robust and extensively tested, both for usability and performance, work on off-the-shelf systems and can be easily disseminated, for example via online communities. Additionally, a number of computer game developers provide tools, documentation and source code, either with the game itself or separately available, so that end-users can create new content. This short report overviews several currently available game engines that are suitable for prototyping virtual environments.