Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Artist-directable real-time rain rendering in city environments
ACM SIGGRAPH 2006 Courses
Procedural Urban Modeling in Practice
IEEE Computer Graphics and Applications
Lighting and material of Halo 3
ACM SIGGRAPH 2008 Games
Modular bases for fluid dynamics
ACM SIGGRAPH 2009 papers
Sketch based volumetric clouds
SG'10 Proceedings of the 10th international conference on Smart graphics
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In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the support of a physics engine and various input systems. It has been designed with a modular structure to allow future expansions. We exploited some open-source state-of-the-art components such as OGRE, PhysX, ParticleUniverse, etc.; all of them have been properly integrated to obtain peculiar physical and environmental effects. The stand-alone version of the application is fully compatible with Direct3D and OpenGL APIs and adopts OpenAL APIs to manage audio cards. Concluding, we devised a showcase demo which reproduces a dynamic 3D environment, including some particular effects: the alternation of day and night influencing the lighting of the scene, the rendering of terrain, water and vegetation, the reproduction of sounds and atmospheric agents.