Lighting and material of Halo 3

  • Authors:
  • Hao Chen;Xinguo Liu

  • Affiliations:
  • -;-

  • Venue:
  • ACM SIGGRAPH 2008 Games
  • Year:
  • 2008

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Abstract

Lighting and material are very important aspects of the visual appearances of games and they present some of the hardest challenges in real time graphics today. For Halo and indeed many other games, keeping the players immersed in the virtual environment for long periods of time is a top priority of the graphics system, and good quality lighting and realistic materials are the fundamental building blocks for achieving the level of realism necessary to accomplish this goal.